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Outputting identification symbols and sounds in this manner is particularly effective in a training mode.
What it means: Instead of using the standard Japanese role-playing game mechanic of having characters get better in basically everything whenever they level up, Final Fantasy X gives you more say in how your characters develop.
The Namco patent shown here (one of several relating to its fighting franchise tutorials) covers the display of inputs in sequence to the player and the audiovisual cues that let you know you pressed a button at just the right moment to continue your combo.
So if you're wondering why so many fighting games have such terrible tutorials--and some people definitely are--the fact that Namco has a patent on a good technique for teaching timing probably isn't helping matters.
Excerpt from the patent: A method is provided for controlling the appearance of a video game character, as the character traverses a path displayed on a display screen; wherein the method is used in a video game system which includes a graphics controller, digital memory and a display screen, the method comprises the steps of: displaying a banked path segment in which the game character is displayed upright at at least one location on the banked path and is displayed upside down at at least one other location on this banked path; storing multiple sprite patterns representative of the appearance of the character at different locations on the banked path as the character traverses the banked path; tracking the character location on the banked path as the character traverses the banked path; retrieving the stored sprite patterns that portray the character at different locations on the banked path; and displaying a character using the retrieved patterns such that the character has different appearances at different locations on the banked path.
Excerpt from the patent: An object of the present invention is to provide a game device which gives variety to a fighting game for leading a player to play the game repeatedly, and to provide an information storage medium usable in the game device.